Two weeks too late but nevertheless from the heart:
Happy second birthday IndyCast!
Ed and all the other folks are doing a wonderful job with the weekly Indiana Jones podcast that keeps not only fans all over the world entertained but helps growing a solid Indy fan network. I have not emailed Ed the Indy story of my life (yet) or participated in any of the trivia games they are playing, but I am a listener of the show since the day I figured out it exists. (Which was sadly not 2 years ago, but then again I still have a number of old shows to catch up on.) Ed, I hope you keep on doing the show for a long time /bow
Unrelated but worth a note: My interest in mobile Indy games triggered by Indiana Jones and the Lost Puzzles a couple of weeks ago made me research similar official Indy games. To my knowledge three Java based Indy games have been released. I knew about the Indiana Jones and the Kingdom of the Crystal Skull game but the LEGO Indiana Jones Mobile Adventure game was new to me. I put it all up on IJC.at.
Monday, November 30, 2009
Thursday, October 22, 2009
Indy 5 wishlist
Lately a lot of talk about a possible Indy 5 is going on. Lucas said something, Spielberg said something, Ford said something, ... heck, does that remind me of the nearly two decades of talk about Indy 4 or what. But what can us mere humans lacking any kind of influence over the making or not making of this film do in times like this? I guess we just can watch the show, so here is some entertaining stuff from the latest issue of SFX (that's a Britsh SciFi magazine):
Monday, October 19, 2009
Indy parle français
I missed this one but I am still happy for the French speaking folks: Last Year not only the translations of the six Rob MacGregor novels got re-released, after all those years the two Martin Caidin and the four Max McCoy novels got translated into French!
A new publisher (Milday) took over and the re-released Rob MacGregor got a little bit renamed. For example 1992 the first book was titled "IJ Peril a Delphes", now it is "IJ et la Peril a Delphes". This kinda reminds me of the time when Mr. Lucas renamed our beloved "Raiders of the Lost Ark" into "Indiana Jones and the Raiders of the Lost Ark" - but at least we have not fight "Han shot first" wars in the Indy universe ;-)

I have added all 12 new covers in the IJC library.
A new publisher (Milday) took over and the re-released Rob MacGregor got a little bit renamed. For example 1992 the first book was titled "IJ Peril a Delphes", now it is "IJ et la Peril a Delphes". This kinda reminds me of the time when Mr. Lucas renamed our beloved "Raiders of the Lost Ark" into "Indiana Jones and the Raiders of the Lost Ark" - but at least we have not fight "Han shot first" wars in the Indy universe ;-)
I have added all 12 new covers in the IJC library.
Friday, October 16, 2009
Puzzle this!
The Staff of the Kings was not the big Indy gaming entertainment I had hoped for this year and I have never played any mobile phone game more than once or twice. So when I got my hands on IJ and the Lost Puzzles I was rather blown away by the quick fun this little gem delivers.
I heard about this Java mobile phone game on the IndyCast and got myself a copy to try it out. It is an easy to learn puzzle game whit a tiny but nice animated Indy that tries to jump from tile to tile in different sized rooms. The idea is loosely based in the second trial in Last Crusade. The tiles come in four different colors and the basic idea is to jump chains of the same color. In the advanced game mode additional elements like blocking spikes and snakes are added for more fun. Beyond the regular and advanced mode games there is an adventure mode that lets Indy beat themed scenarios (locations like Venice, Egypt and so on). In each scenario a number of single games of different styles have to get beaten to finish up.
Lost Puzzles is a real revelation to me because it is the first light hearted but successful attempt on an Indy game for a long time. If you have to wait for someone or just wanna kill some time, this will give bring an instant Indy smile to your face.
I have added the game to my game list on IJC.at.
Lost Puzzles is a real revelation to me because it is the first light hearted but successful attempt on an Indy game for a long time. If you have to wait for someone or just wanna kill some time, this will give bring an instant Indy smile to your face.
I have added the game to my game list on IJC.at.
Saturday, September 12, 2009
Indiana Jones and the Staff of Kings
Whee! Last night I finally finished the latest Indy game "Indiana Jones and the Staff of Kings" on the Wii. Wow, that took far longer than expected and was overall a mixed experience. The game was released on four different platforms (Wii, PS2, PSP, NDS) with different gameplays. The special stuff about the Wii version is of course the motion control. For the first time the player was suppose to really "whip" through an adventure. Well, at least that was the idea.
I guess by now (I got the game rather late and it took me quite some time to beat it) most Indy fans will know that the game was not as good as we all had hoped for. Just listening to the weekly Staff of Kings bashing on the IndyCast should have been enough of a clue. But it the end my thoughts about the game seem to be different than what most players thought.
Here are some additional game infos that I could not find in the available walk-throughs:
I guess by now (I got the game rather late and it took me quite some time to beat it) most Indy fans will know that the game was not as good as we all had hoped for. Just listening to the weekly Staff of Kings bashing on the IndyCast should have been enough of a clue. But it the end my thoughts about the game seem to be different than what most players thought.
- The controls for this game suck. Most of the time the game is still playable but when things get hairy you will hate the wiimote & nunchak controls.
- I read (and heard) that a lot of the players disliked the graphics. Yes, Indy did not look a lot like Harrison Ford, but I read years ago that they lost the rights to use his face. Which is why in the games Indy looks like Indy but not like Mr. Ford anymore. Other than that the other characters and the areas looked quite good to me.
- I did hate the camera view though. Far too often it did not show what I wanted to see (which may not have been what the game wants me to see). Even controlling the camera by hand with the wiimote often did not solve the problem. Some angles simply could not be reached.
- The music score seems to be quite popular. But not to me. Hearing countless melodies from the films is a nice touch but I started to wonder how many more locations should have a Raiders map room sound feeling. Are good music pieces in the style of the film score too much to ask for? I read that there is new music in this game but I simply can't remember hearing any during the game play.
- I have a simple rule of thumb that will tell me if a game was rushed. If the levels get shorter and shorter, you can bet the developers ran out of time. Now go back in time and tell me the last Indy game that had long levels (or parts) at the end.
- Funny enough, the same rule can be applied to the polishing of the game, usually guaranteed by a quality testing team. If there is a noticeable rise in the number of tiny bugs (little graphic errors and such) you encounter from level to level. Staff of Kings is again a classic example.
- But all of this might still make a playable game if the game play would make sense. A good game has balance in game play. It actually "trains" the player while he plays through the story to prepare him for the level (or game) end bosses. This game does train you in fistfight, shooting and puzzling (this includes climbing etc.) - but for sure you will not need much of this in the last level. There you will rather fight the stupid controls of a crane and hold the wiimote and nunchak in a weird way to simulate driving a bike.
Here are some additional game infos that I could not find in the available walk-throughs:
- Problems with the QTE when Suzie has to walk over the whip. Hold the wiimote straight up to begin with. When the QTE asks for up, point the tip of the wiimote towards yourself.
- Solving the crane game. Oh what fun this was (not really). For this the wiimote must again be held straight up. To move the crane make very tiny moves in left-right-front or back direction. This of the wiimote as a very sensitive control stick for the crane. Never mix a left-right move with an up-down move. Always do those one after another. Always make clear single moves. When moving the crane to the other side always do the left-right move first and the up-down move second. The piano does swing much higher on the up-down moves and it is easier to hit the soldiers this way. And again: Make very tiny moves and the game is suddenly a lot easier to beat.
- Clearing large amounts of enemies in fist fights. All but one (if I remember correctly) fights can be easily won if you can perform one simple move. The grapple (with the Z key), turn and push. While you grapple an opponent the others will not attack (they will once you start hitting the grappled guy). The grapple does not do much damage (it is actually a tool to clear a path trough enemies as the in game help keeps telling us). Now if you use the grapple, turn to any open window or abyss that's near you and push the enemy - instant kill. Using this simple strategy even the "hard" fights like the one in the zeppelin (yeah, open window) get rather easy. The only enemies left to fight are the brutes then.
Subscribe to:
Posts (Atom)